Wednesday, January 2, 2013

kyleMR Demo Reel

EDIT: I'm making this sticky post for my most recent demo reel. The newest posts under this one are my most recent work, including new Python tools and rig development.

I also have a new website up! Check it out at www.kyleMR.com.

Kyle Mistlin-Rude July 2012 Demo Reel from kyleMR on Vimeo.

First up is the Lutin rig, featuring a roll joint solution for the FK/IK blending arms, an adjustable foot roll attribute, and space switching. It was skinned to a dedicated deformation joint hierarchy, using only two joint influences per vertex.

The character utility tool was scripted in Python, and it handles FK/IK matching for the character's arms, seamless parent space switching on various rig controls, as well as animation baking and export. The tool uses information stored within metaNodes on the rig to get control positions and manipulate the rig. It also combines modular character geometry and copies skin weights from original character meshes to a consolidated mesh.

The modular character auto rig was developed from a 3D Buzz learning DVD. I was responsible for coding the system in Python from reference code, as well as debugging, troubleshooting, and adapting the user interface to work in the QT interface scheme new to Maya 2011 and 2012. The system handles the placing of joints and building of animation control setups procedurally.

The mr_motionTrail script is a motion trail utility scripted in pyMel. It expands the default functionality of Maya's motion trails and allows the user to quickly add, edit, and remove trails in the viewport. It has been featured on lesterbanks.com and is available as a free download on Creative Crash.

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