Wednesday, February 29, 2012

Hard Surface Workflow


Here's a little project I've been whittling away at for a day or two. It's based on a crate concept from Quake 4 by Paul Richards. I'm trying to get through the whole pipeline for modeling a high-poly asset and baking to a low poly. This guy is a little plain, but I wanted to play with something simple before I tackle a larger (and more complex) project.

Progress so far on the high poly: