Wednesday, May 2, 2012

Zbrush Final

Been working on these two projects for quite some time now. Finals are done with now, so it's time to lay these to rest and get a move on my other projects.

The first project was a human character in the style of an existing video game, in this case, it's Assassins Creed 2.


The second character was a quadrupedal creature that was either domesticated by humans, or fought them.
I chose to make a giant lizard that carries a barge across the desert.



Tuesday, May 1, 2012

mr_motionTrail


Finished up a python script I've been writing for Maya. It extends the functionality of Maya's built in motion trails to track the motion and spacing of animated controls from any point--you can easily track arcs on a character's nose, fingers, props, etc. It also keeps track of the trails in the scene and allows the user to edit the settings of existing trails.

Thursday, March 29, 2012

An awful lot of running.

See Joe Run. Run, Joe, Run! from kyleMR on Vimeo.

Playin' around with this little goober. Joe Rig made by Michel Urbanek.

Wednesday, February 29, 2012

Hard Surface Workflow


Here's a little project I've been whittling away at for a day or two. It's based on a crate concept from Quake 4 by Paul Richards. I'm trying to get through the whole pipeline for modeling a high-poly asset and baking to a low poly. This guy is a little plain, but I wanted to play with something simple before I tackle a larger (and more complex) project.

Progress so far on the high poly:


Thursday, November 17, 2011

It's about time


Finally getting around to posting this. A little test I finished about a month ago. I still want to try another pass at polish and get a decent render of it, but for now, here ya go.

Monday, November 7, 2011

More projects


Just something I whipped up today... playing around with the character I posted earlier, roughing out an environment and playing with some lighting for a look and feel shot. Plenty of post in Photoshop :P

Sunday, November 6, 2011

Background art dump







Here's some drawings and paintings from my background art class with Peter Moehrle. I was taking the class last year, but dropped it in order to ease my workload and spend some more time on other projects. It's been cool to see how much I've improved at this sort of stuff since last year.