The Art and Tech of KyleMR

On occasion, Kyle has been known to post stuff here...

Tuesday, March 26, 2019

I'm baaaaaaack... with cubes!

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It's certainly been a while since I've posted anything, so here's a neat project I spent a few days working on in Unity!   ...
Sunday, April 7, 2013

PyQt Drag and drop: Outliner-like QTreeView in Maya

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Ok, it's definitely been a while since I last posted. I promise I'm not dead, just very busy with work! Anyways, this was an issue t...
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Wednesday, January 2, 2013

kyleMR Demo Reel

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EDIT: I'm making this sticky post for my most recent demo reel. The newest posts under this one are my most recent work, including new ...
Monday, August 27, 2012

New Python Tool: Mirroring and Copying SDKs

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Set Driven Key Mirroring and Copying: Python Tool for Maya from kyleMR on Vimeo .
Wednesday, August 8, 2012

The Mech Leg Problem: Rigging an Offset Ball Joint

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As part of a project I'm working on, I'm going to be rigging a cool frog-like mech. Originally, each joint in the mech's leg was...
Wednesday, August 1, 2012

Starting to use custom node networks

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Using Custom Node Networks in Rigging from kyleMR on Vimeo .
Monday, July 30, 2012

Vector Angle setup

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For the past two days or so I've been thinking about vector math, trying to pull off a node setup like  this one . I've got the conc...
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